Totally Raiding Inc.

Don't be a dick.
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 Post subject: FAQ
PostPosted: Mon Dec 31, 2007 9:01 am 
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What is Totally Raiding Inc?
TRI is a World of Warcraft raiding conglomerate on the Feathermoon-US (RP) server, comprised of a multitude of guilds and based around the idea that you can be a roleplayer, be a casual raider, have other responsibilities and interests, and still see content and not suck at this game.

From whence, TRI?
TRI was originally founded in the spring of 2006 by Tarquin and Kuoshiro/Loche, as Totally Molten Core, which was pretty badass content at the time. The idea was to form a raid group designed specifically for roleplayers, and see all the content we could while maintaining a sense of fun and casual play. TMC farmed Ragnaros for a little while and then stalled out on the cusp of Blackwing Lair.

Burning Crusade hit shortly after, and the Totally organization went into a period of relative dormancy for a few months while we all enjoyed being noobs again. Once folks started getting keyed for Karazhan, the forum was revamped and Totally Raiding Inc. opened its doors, with three Karazhan raids starting up. These 10-man raids then combined to form a 25-man raid, and cleared T5 and a nice portion of T6 content before the end of the expansion.

Come Wrath of the Lich King, a leaner, fiercer TRI was born, equipped with deadly claws, bones of adamantite alloy, an unstoppable mutant healing factor, and an appearance in every single god damn Marvel comic ever. With all 25 characters involved now being played by Hugh Jackman, we cleared out Naxxramas in their first week of raiding, became one of a handful of raids to take down Sartharion with all three of her girlfriends up, and not only cleared out Ulduar, but managed to snag a Valanyr in the process, thus establishing that this iteration of TRI basically knows what the hell we're doing. The future looks bright as we make our first steps into Icecrown Citadel, where we currently stand at the bleeding edge of progression as the raid instance slowly unlocks itself over the weeks to come.

Why "Totally" Raiding? That doesn't even make sense!
Blame Loche. Really.

Storytime: back in the early, early days of WoW, Loche was the GM of a regrettable Hordeside outfit called The Sidewinder Band. His favorite thing to do was torture new recruits by taking them, preferably underlevelled, though entire clears of the enormous multi-winged instances like Stratholme and Blackrock Spire (yes, all of it); these prototype waterboarding sessions were referred to as "Totally ." So when he bent his efforts towards an A-side Molten Core raid, Totally Molten Core seemed an apt description of the horrors to come.

And then he left the mess to Tarquin and things got really bad.

Do I have to join one of the TRI guilds to be a part of this fine junket?
No, you don't. The TRI umbrella spans many guilds, and it's less about the guild than the player. We encourage RP, however, so you'll see the notable Feathermoon RP guilds represented in the ranks, but joining them is not at all mandatory.

Can I join Wildfire Riders / Order of the Rose / Order of the White Tower / More Cowbell / [insert guild name here]?
That's between you and the respective guilds. This is not the place to ask to join, this is just Totally Raiding, Incorporated.

Who's in charge of this mess?
Tarquin is the de facto figurehead (mainly because nobody else likes the attention - there's no cachet in being the leader of this motley band, I assure you). There is also this fine cadre of officers running the 25-man show.

So you guys actually RP during raids? How does that work out?
TRI raids are generally at the very least RP-friendly, and many of our officers and leaders actively encourage roleplay in /say and /raid. Most typed-out instructions and explanations in T25 are in character, and generally speaking the consensus seems to be that the entertainment is worth the delay while Tarquin finds his apostrophe button.

The use of Ventrilo (now compulsory) for OOC clarification and on-the-spot commands actually helps keep /ra and /s generally in character without unreasonably hindering progression. We seek a healthy balance best described like so: if you were an Azerothian adventurer/mercenary/treasure hunter/hired goon/historian/etc.., and you were braving the depths of Ulduar, would you stop for tea and crumpets or compare pretty dresses? I hope not, and so does Tarquin.

How do you RP killing the same raid bosses over and over?
We really don't. At least, there's no Official Explanation for it. People can resolve that as they want, or just, y'know. Suspend their disbelief. It helps.

What is Perfidychat?
Perfidychat began its existence as the OOC chatter channel for Totally Molten Core, named from an oft-repeated Tarquinism and designated to handle overflow from /raid. It still serves that purpose for T25, but these days it's really just a big LFG/babble channel for roleplayers and their pals. Tell your friends, but warn an officer if there's going to be a big influx or something.

What does DBAD mean?
DBAD - Don't Be A Dick - is the golden rule of TRI. It's pretty straightforward, but you can read more about it in the Welcome thread. It applies not just to the 25-man, but to any TRI-sponsored raid activities and to interaction in Perfidychat as well. We reserve the right to interfere.

But you guys are dicks to each other all the time!
Well, yes. There's good dickings and bad dickings, and if you're interested in the difference Zalbuu can tell you all about it. Just be aware of boundaries and that there are other people behind the toons and silly Vent accents.

How do you deal with loot?
We've pretty much tried the gamut of loot systems, from open rolls to ALPS (don't ask, Belphegor still has nightmares about that) to modified DKP. We're currently using a Loot Council comprised of the raid officers. That said, DBAD rules above all, and you'll find that we're probably one of the only raids where we bicker among each other to force loot on people, because everyone's passing in favor of someone else. And that is very cool. Our only overwhelming rule is a frequent tank-priority clause, because the guys that keep us on the vanguard of things need to ensure they have gear that's as much as possible at the bleeding edge of our advancement, if only to minimize the chance of trigger-happy DPSers getting ahead of themselves.


"Someday, you're going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I'm around to see it."
-The Lies of Locke Lamora, Scott Lynch


Last edited by Anonymous on Wed Apr 29, 2009 8:14 am, edited 1 time in total.
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 Post subject: FAQ
PostPosted: Wed Apr 29, 2009 4:44 am 
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Bump. Updated for WotLK.


"Someday, you're going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I'm around to see it."
-The Lies of Locke Lamora, Scott Lynch
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 Post subject: Re: FAQ
PostPosted: Sun Dec 20, 2009 8:38 pm 
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Another bump. Updated for Icecrown.
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